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Call to arms drustvar
Call to arms drustvar










Cursed and hopelessly twisted townsfolk and creatures work in servitude to these mystics’ machinations, set to a task you’ll need to decipher and put an end to-if you have the stomach for it. History and culture are deeply woven into the fabric of Kul Tiras, but so too are the workings of dark witches. You’ll need to work diligently to break the curse on the town before you can make any progress toward getting to the heart of the troubles in Drustvar.Ĭobblestone paths wind through the region and in and out of the various villages and towns. A large and ominous construct stands as sentinel in the center of town, and the townsfolk are . . . unresponsive.

call to arms drustvar

The sea’s intrinsic role in Kul Tiran culture is reflected in the architecture, and anchors and other symbols of the sea decorate doorways and awnings.Ī stygian pallor looms over the town of Fallhaven, reeking of mystical meddling. Normally, the outlaws of Kul Tiras hang out in the pirate city of Freehold, but in recent months, they’ve gotten a little bold and have started to attack Tiragarde Sound.Verdigris roofs and awnings adorn buildings of brick and wood, their amber window panes alight from within. In Tiragarde, one of the problems is pirates. I also mentioned that each zone has their own problem. Meet Katherine PRoudmoore, this is Jaina’s mother, she is 100% not a dreadlord.Kul Tirans by nature are monster hunters, specifically big nasty sea monsters, which has naturally led to a much hardier breed of human, like this big fellow here. When we get to Tiragarde, we’ll meet the first of the four houses, led by a familiar name.

call to arms drustvar

Now, I mentioned that Kul Tiras is ruled by four houses. This will also be the Alliance’s main base of operations for the Battle for Azeroth. Within Tiragarde, we’ll find the capital of Kul Tiras, Boralis. Tiragarde Sound sits on an inlet in the middle of the continent that connects the Great Seas, and it’s the main connection point for all of the main zones. It’s our duty, as Alliance, as Horde, to defend our people, our families, and our homes. No matter who fired the first shot, we are in an all out war. Coincidentally, both of these nations have extremely powerful navies, which we’re going to need to span that great sea. In our search for victory, we will search out the Kul tirans for the Alliance and the Zandalari for the Horde. The stage is set for an Alliance controlled Eastern Kingdoms and a Horde controlled Kalimdor, with one great big sea separating the two continents.

call to arms drustvar

Here’s a better question, why would the Horde burn down Teldrassil?ĭid Teldrassil fall first, and lead to the attack on Undercity? Or was the burning of Teldrassil a response to the bold attack of the Alliance on Lordaeron. You might ask, why would the Alliance attack the Undercity? And what goes down that day will change Warcraft history forever. Like the Broken Shore, we’ll pick up where the cinematic left off. To get to the battle for Azeroth, you’re going to have to go through the battle for Lordaeron. We do what we do in this world, first and foremost, for the Horde and for the Alliance.That makes us the champions of Azeroth, the greatest hope the world has ever known, and also it’s biggest threat. Whether we’re fighting the burning legion, the scourge, the old gods, dragons, the elemental gods, or yes, time traveling orcs, our hearts and minds are with our factions. The cinematic reinforces the foundations of Azeroth. We are here today to talk about the Battle for Azeroth and prepare you for the coming war.












Call to arms drustvar